Zoom Overlays
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Krillancello
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- Joined: Sat Nov 27, 2004 12:39 am
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Zoom Overlays
Is it possible to have an overlay image when "zooming," such as to make it appear as though Doomguy is actually looking through a scope, and if so, how would this be done?
- wildweasel
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- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
- Galaxy_Stranger
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- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
I can't find a "Barista" wad anywhere, do you have a link?
I still can't find how to implement a custom crosshair.
Edit: I've found the crosshairs in zdoom.wad (XHAIRBn/XHAIRSn), but I can't tell if just making an image an XHAIRB/Sn resource would crosshairify it.
I still can't find how to implement a custom crosshair.
Edit: I've found the crosshairs in zdoom.wad (XHAIRBn/XHAIRSn), but I can't tell if just making an image an XHAIRB/Sn resource would crosshairify it.
Last edited by Krillancello on Sat Jan 29, 2005 4:48 pm, edited 1 time in total.
Well, I don't know how to make a link but it's in the archives (http://www.doomworld.com/idgames/index.php?id=12885)
Use the URL tag, but in the first one put "url=http://www.sitename.com" (without the quotation marks) then between the tags put the relevant text.dennisj1 wrote:Well, I don't know how to make a link
Like this!
To see exactly how I did it, quote my post and have a look.
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
Thanks for the URL. I've played Barista, and I'm looking for an effect similar to the Gas Mask in it. I XWE'd the file and found the Gas Mask is an IMAGE type called ZZGAS. However, I can't find any readable references to it in the other entries (maybe it's referenced in a binary entry, thus I can't read it to find the reference). The BEHAVIOR lump has 38 scripts in it according to DB, but there's no SCRIPTS lump; and DB has a habit of displaying the following when I try to check the scripts in a wad with BEHAVIOR but no SCRIPTS:
So... I'm essentially back at square one. I know what I want, it's been done before, but I don't actually know how to do it. =_=;
Code: Select all
// Doom Builder could not detect a SCRIPTS lump in the map,
// so it has decompiled this code from the BEHAVIOR lump.
// Please verify that this code is correct, because it may
// not always work correctly with newer engines.
#include "common.acs"
// BEHAVIOR 38 scripts, 0 strings
// ----------------------------------------
The Barista script source is found in this thread.
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs