Moving sectors (not really)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Moving sectors (not really)
I built this for Twice Risen. TR probably won't be out for a long time, and I thought other people could use this to good effect. It's a working demo of a moving sectors illusion. There is a hitchyou're not allowed to use my car anywhere.
http://twicerisen.ath.cx/rn/cartest.zip
Graf, remember the "coolest skybox effect ever" conversation? Just keep it in mind when you run this.
Oh, and if someone wants to mirror the file somewhere, feel free. I'll keep it on my server as long as I'm able, but I make no guarantees.
http://twicerisen.ath.cx/rn/cartest.zip
Graf, remember the "coolest skybox effect ever" conversation? Just keep it in mind when you run this.
Oh, and if someone wants to mirror the file somewhere, feel free. I'll keep it on my server as long as I'm able, but I make no guarantees.
- Graf Zahl
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Re: Moving sectors (not really)
Risen wrote: Graf, remember the "coolest skybox effect ever" conversation? Just keep it in mind when you run this.
You can be proud. You just beat it!
- Tormentor667
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- Lexus Alyus
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- Lexus Alyus
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Open the level up and look for yourself. It's a precisely aligned set of nested skyboxes and moving cameras. It could be done without ACS if you didn't care much for timing. There are of course limitations to the effect, especially with respect to interaction. However, I think I've just scratched the surface here. I actually came close to being able to drive the car around, but I haven't figured out how to do collision checking yet.Lexus Alyus wrote:How the fluff did you do that!?
My comment to Graf was because he thought Daedalus had the coolest skybox effect ever, but I was already working on this and thought I could beat it. Daedalus' effect is still definitely cool, but I recognized it as a skybox right away.
- NecromANGEL
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- NecromANGEL
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