[r538]Unexpected player Death

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DBThanatos
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[r538]Unexpected player Death

Post by DBThanatos »

Im inclined to think this is a bug, since it is not a decorate problem (and that's pretty much what this wads i was using have).

I was Testing the new sources and some other stuff for AEons of death, when i runned each one separated it didnt seem to give me any problem, then when i was running all together to check if there was sprite names repeated, zdoom started fine, but as soon as I enter any level, the game crashed (and not only to map01)

I didnt include links here to the files because of the size. I dont think you'll want to download 150mb for files that you might not need to find the problem, but you if you want, then i'll upload those as soon as possible.




I know this is not Gzdoom forum or anything...
I tried too with GZdoom and it works a little, except for this:
Spoiler:









or maybe im finally pushing too far the engine
Last edited by DBThanatos on Sun Oct 28, 2007 10:58 am, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

Without the file that causes the problem there isn't anything I can do here. This problem seems to be rather specific.
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DBThanatos
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Post by DBThanatos »

If i PM you the links to download the files, would you checki it? I ask because uploading would be a pain to me, and i guess downloading could be a pain for you (we are talking about 117mb).

But if you tell me so, I'll upload the files right now :D


Edit:
Spoiler:
DBT
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Graf Zahl
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Post by Graf Zahl »

This looks like an internal overflow somewhere. It seems like something still uses a short variable for a value that can exceed it. But I really need the data to look into it.
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DBThanatos
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Post by DBThanatos »

PM sent with the files that made the engine crash.



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Post by Project Shadowcat »

Do you think it could be the old "Too much crap coming in in one place" bit? AEons has a lot of weapons and monsters and even sounds. Could it simply all be too much for the engine to handle?
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Post by DBThanatos »

Project Dark Fox wrote:Do you think it could be the old "Too much crap coming in in one place" bit? AEons has a lot of weapons and monsters and even sounds. Could it simply all be too much for the engine to handle?
I (in the spoiler) wrote: I only reach this conclusion: I did reach the engine limit. Such obcene amount of entries finally did their chaos.
so... :( I know, I pushed too far the engine...



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Post by Enjay »

DBThanatos wrote:24420: Standard for ÆoD, all works
31911: all works
33330: All works
33506: floors and some walls are absent (HOM) (in gzdoom, because in Zdoom fails completely)
35219: No walls nor floors (as the screenshots shown) (same as above)
:shock:
I thought I had a lot of lumps in my WAD @ 15922. Do you not find things slow down simply because of the sheer volume of resources in the WAD? I sometimes notice a slight stutter the first time a sound plays, for example.
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Post by DBThanatos »

Enjay wrote::shock:
I thought I had a lot of lumps in my WAD @ 15922. Do you not find things slow down simply because of the sheer volume of resources in the WAD? I sometimes notice a slight stutter the first time a sound plays, for example.
not really, even in my old crappy pc all worked fine (or I never noticed). Im not sure (in fact i doubt this) but if all the lumps are in a single wad maybe there could be a problem, however, in theory (I think) would be the same reading 4 wads with 5000 entries each or a single wad with 20,000...

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Post by Graf Zahl »

There's many places in the code which store a texture index in a short variable, sometimes signed sometimes unsigned.
I changed it for the most obvious ones (flats and walls) but I can't guarantee that I can find everything making this assumption that a texture index can never exceed 32768. Consequently I have to file this under 'can't fix'.
Sorry.
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DBThanatos
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Re: [r538]Unexpected player Death

Post by DBThanatos »

Is ok, I mean, I know the game is not supossed to be 32,000 entires long

:P


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