Well, I thought the plasma projectiles seemed quite boring without spark effects P: I was just messing with a new particle effect technique (mostly learned from Solar's stuff P: ), which works out satisfying.
Included are green and blue spark spawner (up, down, forward) and some stupidly drawn flares
Also, if you like using these two spawners: Go on, use them how you like, just credit me
Oh, and GZDoom is 100% recommended
[EDIT]
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Enhanced Plasma Projectiles
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Enhanced Plasma Projectiles
Last edited by KeksDose on Sat Aug 18, 2007 5:29 am, edited 1 time in total.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
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You must had a giant load of fun while making these little sparks teleport to somewhere else
OK, another version Colors should be fixed now. And I added a new yellow spark actor for the "Arachnotron Plasma Shot". Also, the sparks have the inability to teleport \ splash P:
OK, another version Colors should be fixed now. And I added a new yellow spark actor for the "Arachnotron Plasma Shot". Also, the sparks have the inability to teleport \ splash P:
- Attachments
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- EnhancedPlasma.wad
- (54.06 KiB) Downloaded 122 times
OK, bit newer P::
Made the sparks a bit bigger.
Sped up the sparks a bit, looks a bit better.
The projectiles have their decals again.
[EDIT]
Skulltag \ ZDoom friendly version (1. 9. 2007)
Made the sparks a bit bigger.
Sped up the sparks a bit, looks a bit better.
The projectiles have their decals again.
[EDIT]
Skulltag \ ZDoom friendly version (1. 9. 2007)
- Attachments
-
- EnhancedPlasmaST.wad
- (56.34 KiB) Downloaded 92 times