GZDoom 3d bridges aren't working.

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The NUtcracker
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GZDoom 3d bridges aren't working.

Post by The NUtcracker »

Here is a wad I started working on recently: http://www.sendspace.com/file/mcpahg

This wad is planned to have an insane amount of 3d bridges.

There is a 3d bridge that goes over the water in the area after the waterfall. Only problem: WTF? It's not showing up! Anyone have an idea what I did wrong?
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Amuscaria
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Post by Amuscaria »

Are you running in GL or Software renderstyle? 3D-floors only show up in GL render mods, not software. You gotta change that. Either in game (im not sure if it lets you, i hear Graf disabled it because it caused crashes) or by editing the Settings Text Document that is saved in your Doom folder.

EDIT: I'm assuming that you can still walk on the 3d floor but not see it (i cant see you screenshot).
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The NUtcracker
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Post by The NUtcracker »

No, I'm using OpenGL. What I mean is the floor isn't appearing at all, visible and invisible alike. All the other floors work fine, so I don't understand what I did.
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Post by Amuscaria »

The NUtcracker wrote:No, I'm using OpenGL. What I mean is the floor isn't appearing at all, visible and invisible alike. All the other floors work fine, so I don't understand what I did.
So you cant even wak on it? O_o? If so, either you placed the wrong tag or you placed the wrong type of 3D floor. Take a screenshot of your sector and the control Line-def with the 3D-Floor parameters, otherwise, it;s hard to tell.
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The NUtcracker
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Post by The NUtcracker »

I provided a link to the file in the first post. I checked, and I have all the right tags and the right types.
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Enjay
 
 
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Post by Enjay »

Is that the 3D floors that are using the sloped control sectors? If so, the control sectors need to be aligned with the place where they will appear in game. Because of their current location, the slopes are forcing the 3D floor to be somewhere below/above the actual floor/ceiling of the play sectors.

Have a look at the attached example that I did for someone else and see if it helps.
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ReX
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Post by ReX »

Enjay wrote:Is that the 3D floors that are using the sloped control sectors? If so, the control sectors need to be aligned with the place where they will appear in game. Because of their current location, the slopes are forcing the 3D floor to be somewhere below/above the actual floor/ceiling of the play sectors.
This is such an easy mistake to make. Even though I had referred to your example extensively when first starting out on non-sloped 3-D sectors, when I created my first set of sloped 3-D sectors (for a relatively complex elevator that I recently completed) I was getting those errors. What clued me to the problem was that the first set of elevator sectors had all its slopes intact, but the elevator to which the player silently teleports had one set of slopes messed up, but the other set was fine. As I had only one set of control sectors for both elevators, it occurred to me that the slopes were fine when the control sectors were aligned with them, were fine in the main elevator (again, where the sectors were aligned), but were messed up only in the second elevator (where the control sectors were only aligned with those in the first elevator).

I've edited the wiki to add this issue.
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Karnizero
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Post by Karnizero »

The NUtcracker wrote:I provided a link to the file in the first post. I checked, and I have all the right tags and the right types.
Look at the Floor and Ceiling height of the "bridge" sectors. (the sectors out of the map, i mean).

You may want to correct them, cause you have bad heights.
-240 and -256 Ceiling and floor heights should be ok for your map.
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Graf Zahl
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Post by Graf Zahl »

ReX wrote: This is such an easy mistake to make.
It is indeed. Too bad that any proper explanation requires a lot of very techy explanations. If you understand the math behind slopes it's obvious but I know that most people wouldn't.
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Post by The NUtcracker »

Thanks, it works now.
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