The Exterminator: A Cartoony ZDoom Weapons mod
- lizardcommando
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
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The Exterminator: A Cartoony ZDoom Weapons mod
Just a quick note, if you're expecting to see superb Immoral Conduct quality Doom graphics in this mod, go away. There aren't any. It's all MSPaint, baby!
Alright, here it is. This is the first formal release of my weapons mod, The Exterminator.
All of the weapons have been replaced. Slots 1-8 each have weapons in them. All of them (except slots 2 and 3) have two weapons in each slot. Slots 2 and 3 have three weapons in them. I did replace one enemy, but they aren't Lizards. They're just new pistol zombie replacements. They're there because I need a base for the rest of the new monsters. I am already aware of 4 "minor" bugs in the mod. I am new at DECORATE coding, so of course it isn't going to be perfect.
So go ahead and try it out and tell me what you think and tell me what I can improve on.
Go on and download it now! Don't forget to read the text files!
http://www.geocities.com/lizardcommando/extermin.zip
(Alt. download) http://www.relentlessbeating.com/wads/extermin.zip
Oh, and here's a player skin to commemorate this special occasion!
http://www.geocities.com/lizardcommando/marineliz.zip
EDIT: I made some really small tweaks to some of the stuff and I made it so that the Magnum and Infantry Rifle no longer gib imps or zombiemen.
Alright, here it is. This is the first formal release of my weapons mod, The Exterminator.
All of the weapons have been replaced. Slots 1-8 each have weapons in them. All of them (except slots 2 and 3) have two weapons in each slot. Slots 2 and 3 have three weapons in them. I did replace one enemy, but they aren't Lizards. They're just new pistol zombie replacements. They're there because I need a base for the rest of the new monsters. I am already aware of 4 "minor" bugs in the mod. I am new at DECORATE coding, so of course it isn't going to be perfect.
So go ahead and try it out and tell me what you think and tell me what I can improve on.
Go on and download it now! Don't forget to read the text files!
http://www.geocities.com/lizardcommando/extermin.zip
(Alt. download) http://www.relentlessbeating.com/wads/extermin.zip
Oh, and here's a player skin to commemorate this special occasion!
http://www.geocities.com/lizardcommando/marineliz.zip
EDIT: I made some really small tweaks to some of the stuff and I made it so that the Magnum and Infantry Rifle no longer gib imps or zombiemen.
Last edited by lizardcommando on Wed Apr 04, 2007 2:35 pm, edited 2 times in total.
- Cutmanmike
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- lizardcommando
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Cutmanmike wrote:No one likes mspaint guns.
lizardcommando wrote:Just a quick note, if you're expecting to see superb Immoral Conduct quality Doom graphics in this mod, go away. There aren't any.
Last edited by lizardcommando on Fri Jan 12, 2007 7:15 pm, edited 2 times in total.
- lizardcommando
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- Matt
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I really like the .45 for some reason. 
Excellent choice of sounds for the katana... know what it needs though? An altfire that does one big vertical chop with slow recovery but does basically berserk fist damage... but is accompanied by a loud kiai that alerts monsters (most notably the one about to die). XD

Excellent choice of sounds for the katana... know what it needs though? An altfire that does one big vertical chop with slow recovery but does basically berserk fist damage... but is accompanied by a loud kiai that alerts monsters (most notably the one about to die). XD
- lizardcommando
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Really great for MS Paint. I was shocked to see how good the animation was after how bad the shading is.
Beats the hell out of 90% of Daniel's stuff. Why? It's not "HEY, THIS IS THE SAME GUN I PUT IN EVERY OTHER WAD I MAKE.
RECOGNIZE IT? GUYS, DO YOU? IT'S LIKE A EASTER EGG, BUT NOT SURPRISING OR AWESOME. OH, HERE'S THE OTHER GUN FROM EVERY OTHER WAD I MAKE."
Also, I can't find any bug with the combat shotgun. <_<
Beats the hell out of 90% of Daniel's stuff. Why? It's not "HEY, THIS IS THE SAME GUN I PUT IN EVERY OTHER WAD I MAKE.

Also, I can't find any bug with the combat shotgun. <_<
- lizardcommando
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- lizardcommando
- Posts: 1489
- Joined: Thu Sep 07, 2006 12:24 pm
- Location: Boringland, California
Hmm, perhaps I should have added the +NOEXTREMEDEATH tag for some of the other guns too.
EDIT: I just re-uploaded a new version of the mod onto the Geocities and the RB site. I made some tiny adjustments. I made a few guns a wee bit stronger than before and I added the +NOEXTREMEDEATH to the Infantry Rifle and Magnum so now there's no more instant gibbing for imps and zombiemen.
EDIT: I just re-uploaded a new version of the mod onto the Geocities and the RB site. I made some tiny adjustments. I made a few guns a wee bit stronger than before and I added the +NOEXTREMEDEATH to the Infantry Rifle and Magnum so now there's no more instant gibbing for imps and zombiemen.
- Cutmanmike
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