Just an upload of the version with the originally intended explosions now that we have binaries of the new SVN available.
Update 23 Jan 2007 (actually added on the 21st):
- Weapon switching now much faster.
- Player/superball speeds a bit closer, better reflecting gameplay from the older Superball (see below).
- superball2.wad: The one with all the fancy new GZDoom stuff.
- superball_t.wad: The one with only the superball itself defined in DECORATE.
- suprball.wad: The one with only DEHACKED definitions.
- superbzd.wad: The one with only DEHACKED definitions and no item replacements. Use only where necessary.
The premise is simple: You have only one weapon, the Superball, which acts like a rocket launcher with infinite ammo. One is often enough to kill someone. If you are (un)lucky enough to hit two together, they explode in a huge and horrible mess. Everything else is just for colour.
Superball has several player classes. They are essentially identical besides the graphics. If you don't like what you have and Drop Weapons is on, you can track down someone who has something better and kill them and take it!