[2.1.6] Custom HudMessage Graphics not showing up?

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
AgentSpork
Posts: 106
Joined: Fri Aug 22, 2003 7:38 pm

[2.1.6] Custom HudMessage Graphics not showing up?

Post by AgentSpork »

Custom HudMessage graphics don't seem to be working at all. I noticed this after a graphic was missing from the intermission in my WAD. Upon further testing, it appears that anything using SetFont to direct to a graphic within a WAD/PK3 results in nothing showing up.

Here's an example of the problem from Kaiser's CIF3 (heh, first good example of custom hudmessage graphic use that I could think of). Now, if you play the same WAD in 2.1.5, everything is fine.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Fixed, but it's nothing to do with SetFont.
User avatar
Isle
Posts: 687
Joined: Fri Nov 21, 2003 1:30 am
Location: Arizona, USA

Post by Isle »

is this the bug that makes print not print 1 char stuff?
Post Reply

Return to “Closed Bugs [GZDoom]”