I tried giving my actor (which has health; basically I'm trying to make a gibbable dead body) a +CORPSE flag but it doesn't get crushed under doors/ceiling etc.
How exactly does the engine determine if the actor can be crushed or not?
How does the Crush state works?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Hmm, maybe some usage of A_SpawnItem to make an invisible, 0-health thing whose crush state calls A_KillMaster to kill the corpse?