-Player drown sounds
--I noticed recently that Zdoom supports changing different player sounds, such as *death, *pain100, etc. However, there are no sounds for recieving pain while drowning (or from any source while underwater for that matter), or sounds for death while underwater.
-Playerclass ACS support
--Some of you might've seen my other thread concerning playerclasses. It has come to my attention that changing a playerclass or gender of a player is not possible with ACS, and I could find use if it were.
-HUDMESSAGE_TYPEON change
--At first, HUDMESSAGE_TYPEON was extremely confusing for me, and I could not figure out why it never work that way that I wanted it to. It took me awhile to realise that I was reading its functions wrong:
I think it would be MUCH more convinient to modify this feature (or create a new one) so that the typetime would equal how long the entire message takes to appear on the screen, as opposed to each individual character of the message.hudmessage (text; int type, int id, int color, fixed x, fixed y, fixed holdTime, fixed typetime, fixed fadetime);
Typetime is the time, in seconds, that it takes each character of the message to appear on the screen. After every character has been "typed," the message waits for holdtime seconds and then fades out for fadetime seconds.