Those of you that have been around awhile might have a faint recollection of 'Crapi', a ZDoom-level megawad that Fizz (not the Fizz that you know) and I had been working on for a while. Some of you thought it was the greatest thing since ZDoom itself, others thought it suffered from a bad case of 'find the next switch' syndrome (I tried to be creative, and at least make it somewhat obvious what the switch you're currently flipping *does*).
For those of you that enjoyed it, expect more of the same (but more huge, detailed, and WICKED AWESOME!!!1) from this release.
I thought we had given up, but we sort of didn't actually 'put it down' and little by little it kept getting added to and it became something that much more resembled a finished product than what I released in 2004. New levels have been added, old levels have been linked together. So after months (years) of mapping and polishing, and at least 10 minutes of play testing, I present to you the mid-2006 release of Crapi.
http://www.nuke24.net/projects/Crapi/
New Crapi Release
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Because when I started out, I hadn't made Doom levels for 8 years and I didn't expect it to turn out so wellNmn wrote:Why is this called "Crapi"? This thing is amazing.

It did get a bit out of hand, I admit. One more reason that I'm glad to finally have it done and out there! (so I can work on other, less complicated projects)Wills wrote:Pretty nice, but a bit too non-linear for my taste.
Actually, I should post the (mostly accurate) maps nearby, for anyone who wants to look at them...
http://www.nuke24.net/projects/Crapi/maps/
Last edited by TOGoS on Wed Jul 05, 2006 9:46 pm, edited 1 time in total.
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