Thing reincarnate

Moderator: GZDoom Developers

Post Reply
Jack
Posts: 17
Joined: Tue May 23, 2006 9:29 am

Thing reincarnate

Post by Jack »

How about a special that reincarnate dead monsters, as if would exists an archvile near?

thing_reincarnate(tid)
User avatar
Cutmanmike
Posts: 11351
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Sure, but i'd prefer thing_raise cause I have a hard time spelling reincarnate :P
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49223
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Added (as thing_raise.)
User avatar
Nash
 
 
Posts: 17487
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Yay~! Awesomeness!

Graf = :rock:
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Post by Unknown_Assassin »

So...does that means that it will resurrect any monster the archvile resurrects...or will it resurrect any monster?
User avatar
Enjay
 
 
Posts: 26945
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Presumably it activates the monster's raise state - so it would need to have one. IE only monsters that the Archie ressurects. However, it's easy enough to create your own decorate versions of monsters that do not normally have a raise state and give them one. I did it recently for the Heretic monsters.
Jack
Posts: 17
Joined: Tue May 23, 2006 9:29 am

Post by Jack »

Well done, thanks

Now I think about starting with dead monsters and use this special. I can make it is killing the monsters with thing_destroy, but it will count one kill and I would see the monster dying. Is there another way?
dennisj1
Posts: 399
Joined: Sun Jan 11, 2004 1:46 pm
Location: Superior, WI

Post by dennisj1 »

The easiest way to make sure you can't see the monster die is to Thing_Destroy it in a isolated sector then teleport the dead body in and Thing_raise it.
Jack
Posts: 17
Joined: Tue May 23, 2006 9:29 am

Post by Jack »

Yes, I know. But i would need to wait the monster die to teleport him, and thing_destroy will count 1 kill.
User avatar
Enjay
 
 
Posts: 26945
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Post by Enjay »

Could you not get round this with making a decorate enemy that looks dead until you activate it or something?
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”