Hellspawn final
- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
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Hellspawn final
Hellspawn
ftp://archives.gamers.org/pub/idgames/l ... c/anhs.zip
Testing the final. To cut my losses I removed the second playable level completely, so I can finish this. The "special actions" have been moved to a weapon, #0. AltFire cycles through what's available.
[EDIT] Only tested with 96x.
[EDIT2] Finished.
ftp://archives.gamers.org/pub/idgames/l ... c/anhs.zip
Testing the final. To cut my losses I removed the second playable level completely, so I can finish this. The "special actions" have been moved to a weapon, #0. AltFire cycles through what's available.
[EDIT] Only tested with 96x.
[EDIT2] Finished.
Last edited by LilWhiteMouse on Wed Jul 26, 2006 8:06 am, edited 5 times in total.
- Shadelight
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- Location: Labrynna
- Pure Hellspawn
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- Location: RIT
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- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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- LilWhiteMouse
- Posts: 2270
- Joined: Tue Jul 15, 2003 7:00 pm
- Location: Maine, US
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You jumped? Wasn't my intent to allow that, I'll have to fix it.Belial wrote:I probably had this problem because I jumped across the bridge and killed the second former berserker. Avoiding it would've saved some shells.
I use the cloaking suit and let a berserker handle that area. I come back and mop up after he's finished.
- Unknown_Assassin
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I know .LilWhiteMouse wrote:You jumped? Wasn't my intent to allow that.
Ammo was fine on the second playthrough. Map knowledge helps a lot.
It's a very good wad, but it still has a few bugs and oddities. You can go through the truck that's blocking the way after the first boss fight. For some reason the small arach is called 'tesla imp' . I didn't like how weapon 0 had the highest autoselect priority. If you hit use too fast on the uplink animation you'll be left with one of the messages instead of the timer.
I'm not sure what the deal is with the black and white keycard rooms, they seem to be there for story purposes only.
- Cardboard Marty
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