Hellspawn final

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LilWhiteMouse
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Hellspawn final

Post by LilWhiteMouse »

Hellspawn
ftp://archives.gamers.org/pub/idgames/l ... c/anhs.zip

Testing the final. To cut my losses I removed the second playable level completely, so I can finish this. The "special actions" have been moved to a weapon, #0. AltFire cycles through what's available.

[EDIT] Only tested with 96x.
[EDIT2] Finished.
Last edited by LilWhiteMouse on Wed Jul 26, 2006 8:06 am, edited 5 times in total.
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leileilol
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Post by leileilol »

lwm + final releases = ???


profit
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SMG M7
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Post by SMG M7 »

Hmm... sounds interesting, I'll download it in a bit. Nice to see an old member from before I was here.
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Shadelight
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Post by Shadelight »

Praise the mapper!(tm)
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Pure Hellspawn
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Post by Pure Hellspawn »

WELCOME BACK LITTLE WHITE MOUSE!!
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Post by ggg »

I have a feeling this thread will make a lot of people's day.
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Belial
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Post by Belial »

Hmm, I'm pretty sure there's not enough ammo to kill the Hammerhound. Either that or I've missed something.
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LilWhiteMouse
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Post by LilWhiteMouse »

Belial wrote:Hmm, I'm pretty sure there's not enough ammo to kill the Hammerhound. Either that or I've missed something.
I think you've missed something. After a while you should get a message and he'll stop taking damage. At this point he'll only use his shockwave attack, which is a clue.
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Belial
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Post by Belial »

Oh ya I know about that, it's just that I can't get to that point using legit means.

Edit: Even using the berserker I had to chainsaw it a bit.
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LilWhiteMouse
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Post by LilWhiteMouse »

Belial wrote:Oh ya I know about that, it's just that I can't get to that point using legit means.

Edit: Even using the berserker I had to chainsaw it a bit.
Oh ok. Anyone else having this problem? I don't have any ammo issues, but I also know the map inside and out.
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Belial
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Post by Belial »

I probably had this problem because I jumped across the bridge and killed the second former berserker. Avoiding it would've saved some shells.
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LilWhiteMouse
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Post by LilWhiteMouse »

Belial wrote:I probably had this problem because I jumped across the bridge and killed the second former berserker. Avoiding it would've saved some shells.
You jumped? Wasn't my intent to allow that, I'll have to fix it.

I use the cloaking suit and let a berserker handle that area. I come back and mop up after he's finished.
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Unknown_Assassin
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Post by Unknown_Assassin »

This is amazing!! Great work Lilwhitemouse! :thumb:

Though, I haven't finished it yet (lack of time), I'll finish it tomorrow. I'll report if I have ammo problems or not.
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Belial
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Post by Belial »

LilWhiteMouse wrote:You jumped? Wasn't my intent to allow that.
I know :P.

Ammo was fine on the second playthrough. Map knowledge helps a lot.

It's a very good wad, but it still has a few bugs and oddities. You can go through the truck that's blocking the way after the first boss fight. For some reason the small arach is called 'tesla imp' :P. I didn't like how weapon 0 had the highest autoselect priority. If you hit use too fast on the uplink animation you'll be left with one of the messages instead of the timer.

I'm not sure what the deal is with the black and white keycard rooms, they seem to be there for story purposes only.
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Cardboard Marty
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Post by Cardboard Marty »

Heh, welcome back.

Well, I will try this tommarrow, I had to be in bed like 30 minutes ago...
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