Chris wrote: 32-bit color has 24-bits of color and 8-bits of junk,
On most cards it is used as a destination alpha channel, although I haven't seen any good use for it so far.
Moderator: GZDoom Developers
Tormentor667 wrote:Well, when I started this topic, I had something else in mind: Keep the DoomPalette for textures, things and everything else, but add the possibility of 32Bit ingame, so you can apply different colors for sector_setcolor, sector_setfade and other stuff like that. Even the light levels itself would look by far better from 0 - 192 if we hade 32Bit! Think about cyan or purple faded rooms, bright blue lights in rooms or things like thatThis would enhance doom, it really would and there wouldn't be a need to change something about the doompalette itself right now!
Seeing as I've been an advocate of "ZDoom in 32bit", I think it is necesarry to point out how important this remark is.Graf Zahl wrote:What I'd like to have is a robust hardware accelerated renderer. It doesn't need to have dynamic lighting and other modern crap that just doesn't fit the game. Maybe Polymost will bring it...