So here we go...
How did the project start out?
After I played Starcraft for some hours on the Battle.net (one of these Bullet Time maps, where you have to defend your entry against several thousands of monsters), the idea of creating a kind of "Assault DooM" game came to my mind. I thought about a player or more players defending their base of incoming enemies, several waves of them in several levels and maps. So I started to work on a small test-map and asked for some little script help (only a monster-count) in the ZDoom forums, nothing serious as you can see.
After I have started the thread, a few ZDoomers developed small scripts and we talked about the stuff and how they could improve it. Later on that, Chilvence began working on a advanced version of randy's script, and, thx god, he is a goddamn good coder


So, what is your project now going to be about?
It's very easy to explain: You are a marine (surprise) and your job this time is not to infiltrate a base and kill all enemies and stuff, this time <ou have to defend a base of your own against incoming waves of evil demons and bad minions! Every once in a while, you will get powerups, new weapons, health and ammo between each wave and you will really need that, because each wave gets harder, with more and stronger enemies trying to get into your base. The enemies main goal is to reach a special point in your base itself. As soon as they manage to get there, you have lost and the game is over. In some maps, this is very easy, because your base has just one entry, other maps have bases with 3 entries, so you have to open your eyes wide and be pretty careful

How many waves / levels will there be?
Each level consists of about 10 - 20 waves, each wave consists of 10 - over 100 enemies, and my plan is to create at last 15 or more maps (levels).
Is also some new stuff planned in this project?
Indeed

What about other special things?
I have also planned to include some "themed" assault maps, for example the defence of "Castle Wolfenstein" of incoming nazi-monsters, the defence of a city part in a "Duke Nukem" city or the defence of a hell base agains "Marines" (BFG, Plasmagun, SSG, etc.) and hopefully also some other 3D Games


Do you have some screenshots of the maps?
Not yet, but for now, 3 maps are already finished and just wait for the script itself (the "Training Course", the "Episode 1 UAC" base and some kind of "Facing Worlds" on a lava sea).
Anything else I need to know?
I will use this thread as a "newscenter", where I will update from time to time with new information and screenshots of the maps itself

...and now, give me some comments on what you would like to see and what you think about the idea itself!
List of Updates
Page 2: Screenshots, Titlechange and Progress Report (May, 29th)
Page 2 (bottom): More screenshots and progress report (May, 30th)
Page 3 (top): New screenshot, beta stage
