[Fixed] A Couple Of Strife Bugs
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
A Couple Of Strife Bugs
In the temple of the Oracle (area 12), when you go through the special secret passage (the one that goes down some waterfall.. then you goto a jumping exercise, then you flip a switch to go into a dark hallway) ... there are some columns that pretty much crush two guys (who use maulers).. however these guys don't die (they should be dead, like any object crushed under such a platfoom).
When falling down in certain areas (area 11 - Borderlands, the area where you'd pick up some secret items that is surrounded by a big put), you don't instantly die. Regardless of how much life you have (200 or less)... you are supposed to instantly die. There are other places in which this should occur (I can't remember them all, but the suicide run place (area 4 - power station) should immediately kill you if you should fall into the pit. (I don't think it applies when you're in god mode though)
When falling down in certain areas (area 11 - Borderlands, the area where you'd pick up some secret items that is surrounded by a big put), you don't instantly die. Regardless of how much life you have (200 or less)... you are supposed to instantly die. There are other places in which this should occur (I can't remember them all, but the suicide run place (area 4 - power station) should immediately kill you if you should fall into the pit. (I don't think it applies when you're in god mode though)
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
1. There we go again... God, how much I hate Doom's stupid crushing algorithm (especially for one way crushers.) With the one from Hexen it would not happen...
2. It seems the Instant Death special is never checked in PlayerInSpecialSector. On a related note: Line type 180 should reset the sector's type after raising it. It is only used in conjunction with the Instant Death sector type and I already wondered why nobody has complained yet. But when the sector type doesn't work...
2. It seems the Instant Death special is never checked in PlayerInSpecialSector. On a related note: Line type 180 should reset the sector's type after raising it. It is only used in conjunction with the Instant Death sector type and I already wondered why nobody has complained yet. But when the sector type doesn't work...
-
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
Other Bugs
When quitting Strife in ZDoom, there is no random voice message that sounds and it doesn't display the quit game screen(the screen switches to some picture). Also, the music changes when the game quits (it is the same one used in area 4).
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49230
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Other Bugs
Deathlike2 wrote:When quitting Strife in ZDoom, there is no random voice message that sounds and it doesn't display the quit game screen(the screen switches to some picture). Also, the music changes when the game quits (it is the same one used in area 4).
Yes, that is done on purpose because the original's way of quitting just takes too long.
-
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
Another Bug
I wouldn't disagree with that... but it would be something to make as an option to enable/disable the standard exit in Strife (it was amusing to do that with the original, you could re-quit multiple times and get interesting quotes)Yes, that is done on purpose because the original's way of quitting just takes too long.
Onto the bug:
Those guys in cloaks at the Temple of the Oracle (area 12).. they should be physical manifestations (actual objects you can bump into)... they are currently like ghosts (like the Specters). You can only shoot them with certain weapons (they should be able to be killed with practically any weapon anyhow).
-
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
-
- Posts: 317
- Joined: Wed Nov 03, 2004 10:17 am
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place