[Project] "Knee-Deep in ZDoom"

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Nash
 
 
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Post by Nash »

I didn't even realize that this was released until I saw a post by Glassyman saying he's playing this WAD.

I guess if this thread was changed to [Release] or even a new thread would have caught my attention better.
Lamneth
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Post by Lamneth »

Graf Zahl wrote:Have you ever bothered to check the automap? It contains a few nice little hints to naviagate the mines.
Yes and it didn't really help much.
Graf Zahl wrote:Ok, good to know that your definition of linear is not what the general opinion is.
Lets take E1M1 for example. Not only did I go straight through it, but you people even took what used to be secret areas and made them a part of the map's only path. Its pretty much straight through. Go straight here and get this switch. Go straight back. Go straight there to get this. Come straight back. One path.

I am aware my definition may be different from some other people, but to me it was as I said: It felt like linear trying to be nonlinear and failing to do so.
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QBasicer
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Post by QBasicer »

jallamann wrote:Linear: One or extremely few possible routes from start to finish. Little or no digression from the main goal. That's only my little opinion though.
I define it has doing missions in a specific order, where to move to a new point, you must complete a previous objective. In games like GTA, I prefer to do my own thing than play the missions.

So in context of KDiZD, do you have to complete an objective before moving to the next map, or is it one giant world that you can freely move through at your own will?
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Wasted Youth
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Post by Wasted Youth »

Lamneth wrote:-Hearing marines screaming every minute or so in the background gets really annoying.
You are supposed to run it with Doom, not Doom 2. It can't find the music when you run it in Doom 2, so you hear the title map music replayed over and over.
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Post by JL_Harkster »

Absolutely incredible.

Very nice interpretations of the original maps, almost Doom 3-like atmosphere in places. I felt an odd twinge of familiarity whenever I entered a new room.

Also, monster placement was spot-on. Whoever was responsible for that really knew where and when to place the monsters to make them fun to kill. Although, I must say that whoever decided not to give those shadow imps a Seesound should be shot.

Taking a dive into the acid to find secrets was a total blast.

One thing I didn't like (And this is just me, not the map itself) was how all the old secrets were removed. I got pissed when I hit that switch in M2 and got "This switch is broken, n00b!"

Another thing that disappointed me was the music. How come none of you on the KDiZD team were able to make some midi or mod remixes to complement the map remixes?

I'm on Map 4 right now, and I'm loving every minute of it.

By the way: Lamneth, if all those things bother you (most of which are actually positive points for myself and other people), I'll venture to say that you're simply not part of the target audience.
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masterofpsi
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Post by masterofpsi »

Awesome. Here goes my afternoon :D .
So, you gotta tell me... Is there a secret "Hell Has Frozen Over" level? :P
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Glassyman
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Post by Glassyman »

A flamewar is happening on /idgames. :(
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Graf Zahl
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Post by Graf Zahl »

Nobody expected anything less... :mrgreen:

But nice to see that they are tearing themselves apart without any help from us. :twisted:
dennisj1
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Post by dennisj1 »

Stuck on Z1M1. Where's the bomb to blow that wall?
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Post by Tormentor667 »

I expected this to happen...
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Graf Zahl
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Post by Graf Zahl »

dennisj1 wrote:Stuck on Z1M1. Where's the bomb to blow that wall?

Nearby in a room that isn't hidden at all. ;) Remember, you can jump!
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Nash
 
 
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Post by Nash »

1) Whose voice is in the TITLEMAP?

2) What program is the final Chthon-like boss rendered in?

3) Who made the spinning demon cube sprites? Are they rendered or hand-drawn?

4) I looked inside the PK3 and saw a Romero-like head, expect it isn't Romero. Whose face is that? It's darn creepy.

5) I think I remember the final level fight not starting for some reason. After defeating Vader's new bruiser brothers and going to that thingy at the distance, the stairs never raise, eventhough the ground breaks apart and the boss's health bar is displayed. Anyone experienced this?
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Tormentor667
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Post by Tormentor667 »

Nash wrote:1) Whose voice is in the TITLEMAP?
It's from the doom radio advertisement, no idea who did the voice acting.
Nash wrote:2) What program is the final Chthon-like boss rendered in?
3) Who made the spinning demon cube sprites? Are they rendered or hand-drawn?
Both rendered by NMN/Paul/Banemeyer, you should ask him ;)
Nash wrote:4) I looked inside the PK3 and saw a Romero-like head, expect it isn't Romero. Whose face is that? It's darn creepy.
It's me enhanced by Björn ;) This can be found "legally" in "Phobos Labs" ;) Expect a secret message as well...
Nash wrote:5) I think I remember the final level fight not starting for some reason. After defeating Vader's new bruiser brothers and going to that thingy at the distance, the stairs never raise, eventhough the ground breaks apart and the boss's health bar is displayed. Anyone experienced this?
Not yet honestly... worked always fine for me :( !?
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Kaiser
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Post by Kaiser »

Image

Edited by QBasicer:
Don't use such FREAKING huge images. Plz k thx.
Last edited by Kaiser on Sun Jun 03, 2007 4:06 pm, edited 2 times in total.
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Nash
 
 
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Post by Nash »

That's one huge pixelated piece of pornography alright.
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