Weapons Resource WAD

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

Cutmanmike wrote:Not if the TID is something like 99999, which is unlikely to be used in most wads.
Unless someone else was thinking that to.
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Psycho Siggi wrote:
Cutmanmike wrote:Not if the TID is something like 99999, which is unlikely to be used in most wads.
Unless someone else was thinking that to.
Shh don't tell anyone! Becides, if it's someone making a wad and want to include the weapon they could easily change it.
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Post by DoomRater »

I'll say this- I wouldn't have thought of enabling flying on an item to make it work.

See, this is why we love the Mouse- because she thinks outside the box.
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Post by LilWhiteMouse »

Replaying Blood 2 and thought to myself, "I can do that."
Flaregun
http://home.midmaine.com/~lilwhitemo/flaregun.zip
It's rather weak, wasn't sure how much damage it should inflict per "burn". Would work best with something that has burn states, but as doom doesn't I didn't bother with the fire damage flag.
User avatar
Froon
Posts: 116
Joined: Tue Aug 30, 2005 8:42 pm

Post by Froon »

Words cannot express my amazement.

I was 100% convinced that this was impossible, and you go and do it in such a flawless way.

Congratulations, I reckon this is the best weapon submission ever.
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Flag it anyway. It's a resource WAD, and the new project it goes in may have burn states for its monsters.

Still no internet at home, wish I could look...
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Hmm doesn't seem like it's burning through enemies though. It sounds more like something is drilling through them,
User avatar
DoomRater
Posts: 8270
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Post by DoomRater »

Oh my god. XDDDDDD What a fun weapon!

I'm thinking using maybe A_SpawnDebris with a custom parameter to improve this?
User avatar
MartinHowe
Posts: 2072
Joined: Mon Aug 11, 2003 1:50 pm
Preferred Pronouns: He/Him
Location: East Suffolk (UK)

Post by MartinHowe »

Cutmanmike wrote:Not if the TID is something like 99999, which is unlikely to be used in most wads.
Since this is a resource WAD and not meant to be used directly, using TIDs or even scripts should not be a problem as long as they are clearly documented. However, this would need a change in the WRW rules. Perhaps, the WRW could "reserve" a range of TIDs and script numbers for itself and spread the word on the forums; for example, TIDs 32768-49151 and scripts 512-767?
User avatar
chronoteeth
Posts: 2664
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

LWM, that link to your flaregun is down.
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Post by Nightmare Doom »

I know I have posted this on Doomworld forums before but can anybody here rip the sprites for the PSX Final Doom SSG?

screenshot

Image
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Post by LilWhiteMouse »

chronoteeth wrote:LWM, that link to your flaregun is down.
I'm having ISP issues, sorry.

[EDIT] Should be working now. Something else:
http://home.midmaine.com/~lilwhitemo/rosestaff.zip
For Heretic, so not a submission.
Rosestaff
Normal: Rambling Rosebush - It's thorns will slice up enemies, chases targeted enemy.
Tomed: Dryad's Tear - Spawns a Dryad that will ensnare and attack enemies. Alt fire for normal attack.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Post by wildweasel »

That flare gun is actually pretty cool. I might be able to modify that into my Heretic mod...
User avatar
MaxPower8905
Posts: 55
Joined: Mon Oct 03, 2005 8:55 pm
Location: Caught somewhere in time...

Post by MaxPower8905 »

Here's a weapon I made a while ago. It's nothing special, just some kind of rapid fire railgun, with a slower, more powerful altfire.

http://rapidshare.de/files/20474119/mp_lazer.zip.html
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

Those heretic weapons should be converted to the Doom Pallete and added 'cause they rock!
Locked

Return to “Editing (Archive)”