[Wolfenstein3D] MapToWad [Doom] Converter
- Woolie Wool
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Welcome to ten years ago!Alterworldruler wrote:heh Wolfenstein doom TC

Sure, the WolfenDoom don't play quite like the originals, but they're still fun. Unfortunately, Laz isn't making any more. Bummer.
http://www.doomworld.com/wolfendoom
That would be AFADoomer. Unfortunately, the link to that one is dead.CheapAlert wrote: someone actually did a wolf3d adaption in zdoom once, forgot who but it was cool
- Alterworldruler
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- Alterworldruler
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- MartinHowe
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- Alterworldruler
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- Ryan Cordell
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IIRC, the Hans Grosse boss in WolfenDoom is a dehacked modified Baron, with an invisible (read, actually invalid, negative sized) sprite replacing the plasma ball. In ZDoom, this always gave me a 'BAD PATCH' sprite... Maybe this is causing the issue in GZDoom? I'm currently re-downloading WolfenDoom to test.Alterworldruler wrote:Again it crashed when first boss attacked even without deh patch! looks like boss fights are unplayable in gzdoom
[edit]Confirmed... Still gives a 'Patch XXXX has a non-positive size' error in ZDoom, but crashed GZDoom with 'Failed to allocate-XXXXX bytes from heap.' with no crash report...[/edit]
Originally (months/years ago) it was available for download... I just e-mailed Simbey yesterday, and he sent me the latest source...MartinHowe wrote:@AFADoomer:AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
Where did you get the source code from in order to do that? It's not in the download of the file nor on the simbey site.
I modified the code to use custom item/thing numbers, so that I could implement DECORATE enemies/sprites. I also decreased the ceiling height to 64, and used gray flats to match the original ceiling and floor colors.
I'm going to try to do the same with this version, and try to add polyobject secret walls...