[Wolfenstein3D] MapToWad [Doom] Converter

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Simbey
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Post by Simbey »

Send me a copy of the GAMEMAPS.WL6 and MAPHEAD.WL6 after editing in FloEdit, and I'll check it out - simbey@simbey.com.
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leileilol
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Post by leileilol »

Enjay wrote:
Alterworldruler wrote:heh Wolfenstein doom TC :P
Don't be silly. No one would ever do that. :roll:
someone actually did a wolf3d adaption in zdoom once, forgot who but it was cool
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Woolie Wool
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Post by Woolie Wool »

Alterworldruler wrote:heh Wolfenstein doom TC :P
Welcome to ten years ago!

Image

Sure, the WolfenDoom don't play quite like the originals, but they're still fun. Unfortunately, Laz isn't making any more. Bummer.

http://www.doomworld.com/wolfendoom
CheapAlert wrote: someone actually did a wolf3d adaption in zdoom once, forgot who but it was cool
That would be AFADoomer. Unfortunately, the link to that one is dead.
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Alterworldruler
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Post by Alterworldruler »

Wolfendoom original missions is not complete it's missing 3 episodes from 4 to 6 well i must play it
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Kinsie
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Post by Kinsie »

Alterworldruler wrote:Wolfendoom original missions is not complete it's missing 3 episodes from 4 to 6 well i must play it
He also released Nocturnal Missions, which is Eps 4 to 6.
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Alterworldruler
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Post by Alterworldruler »

oh man original missions crashed on first boss fight! it sayed failed to allocate -1282128 whatever number of bytes and bye
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MartinHowe
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Post by MartinHowe »

AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
@AFADoomer:

Where did you get the source code from in order to do that? It's not in the download of the file nor on the simbey site.
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Alterworldruler
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Post by Alterworldruler »

Again it crashed when first boss attacked even without deh patch! looks like boss fights are unplayable in gzdoom
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Amuscaria
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Post by Amuscaria »

I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
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Ryan Cordell
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Post by Ryan Cordell »

Eriance wrote:I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
Claustrophobia, huh?
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Nmn
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Post by Nmn »

Eriance wrote:I get dizzy whenever I play Wolfenstein for some reason. THis doesn't happen with doom...I wonder why O_o.
Me too. Most likely the low-resiness.
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AFADoomer
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Post by AFADoomer »

Alterworldruler wrote:Again it crashed when first boss attacked even without deh patch! looks like boss fights are unplayable in gzdoom
IIRC, the Hans Grosse boss in WolfenDoom is a dehacked modified Baron, with an invisible (read, actually invalid, negative sized) sprite replacing the plasma ball. In ZDoom, this always gave me a 'BAD PATCH' sprite... Maybe this is causing the issue in GZDoom? I'm currently re-downloading WolfenDoom to test.

[edit]Confirmed... Still gives a 'Patch XXXX has a non-positive size' error in ZDoom, but crashed GZDoom with 'Failed to allocate-XXXXX bytes from heap.' with no crash report...[/edit]
MartinHowe wrote:
AFADoomer wrote:I hacked the code of the original version a little bit to get rid of the mapped columns and barrels and stuff
@AFADoomer:

Where did you get the source code from in order to do that? It's not in the download of the file nor on the simbey site.
Originally (months/years ago) it was available for download... I just e-mailed Simbey yesterday, and he sent me the latest source...

I modified the code to use custom item/thing numbers, so that I could implement DECORATE enemies/sprites. I also decreased the ceiling height to 64, and used gray flats to match the original ceiling and floor colors.

I'm going to try to do the same with this version, and try to add polyobject secret walls...
Simbey
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Post by Simbey »

Woolie Wool wrote:If I so much as touch the original GAMEMAPS.WL6 with FloEdit, the files won't read in the converter.
I've updated the program, and it seems to be able to read the maps from FloEdit now.
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