
Now, the original way I had things would give it a scale like this:

Note the fact that I can't have cool door-trim stuff because Doomguy is just too tall. So I tried increasing the size of that area, and I got this:

The floor textures tile more because those weren't high-res to begin with. But anyways, this would allow for the door-trim and such, but would also require me to basically rebuild the whole thing in a sense, as I'd have to first scale everything to twice as big, and then go through individual secotrs and scale their heights properly. And then I'd have to go through HIRESTEX and double everything's scale, and add in all the things that didn't need to be rescaled. Only problem with this, though, is that things you need to jump to become twice as high. Jump height would have to be altered twice, in stead of once, as I currently have it. Once at startup to give inherenlty higher jump height (so you can jump up on something 64 units high), and the jump springs upgrade would have to be changed to allow jumping on things that are 128 units high.
Soo... I need some opinions. Keep the small size, and have things be somewhat off, or go with big size, and have scale match the reletively small (as compared to DoomGuy) Megaman, and allow for door-trim, and also put me through more work (not like I have been lately anyways).
Oh, and feel free to post why you think a certain way.