[Fixed] Colour translations with dehacked not working 2.0.98

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Enjay
 
 
Posts: 26935
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Colour translations with dehacked not working 2.0.98

Post by Enjay »

Colour translations using dehacked do not seem to be working properly. See the attached WAD. With earlier versions (cant say about 2.0.97 but other recent versions are fine) the torch colours from left to right should be

Green Grey Brown Red

But in 2.0.98 they are

Green Grey Green Grey

So it seems like bit 27 is being ignored.

I just tried the new GZDoom based on this version of Zdoom and it also shows the problem. However, decorate items seem OK. I don't have any decorate WADs that are compatible with non-2.0.96x immediately handy so I can't verify that decorate is OK with regular Zdoom.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49223
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Yes, Randy changed handling so the bit is masked out. That seems to be unintentional.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Fixed.
Post Reply

Return to “Closed Bugs [GZDoom]”