2.13 - Strife typo.... and possibly other stuff?

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randomname0234
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Joined: Thu Jul 27, 2006 4:46 pm

2.13 - Strife typo.... and possibly other stuff?

Post by randomname0234 »

There's a stamina implant that adds 1 instead of 10.



well, it is a bug isnt it?


And, I think on the original Strife when you used 2 shadow armors in a row, you become totally invisible.

And the Sigil is weak.


Thanks :)
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Graf Zahl
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Lead GZDoom+Raze Developer
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Re: 2.13 - Strife typo.... and possibly other stuff?

Post by Graf Zahl »

randomname0234 wrote:There's a stamina implant that adds 1 instead of 10.
Where?


And, I think on the original Strife when you used 2 shadow armors in a row, you become totally invisible.
AFAIK it only set the colormap. Which is not worth replicating as it is most likely a bug.
And the Sigil is weak.
Yes, it is. But the code is 100% identical with Strife's.
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Graf Zahl
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Post by Graf Zahl »

I honestly don't know where to go with this. Last time I played Strife it worked fine and no Stamina problems were apparent. That was with the current code that can handle customizable stamina upgrades.
randomname0234
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Joined: Thu Jul 27, 2006 4:46 pm

Post by randomname0234 »

Sorry, I forgot to mention it was on the assault to the citadel, where you can do the guard test or whatever it is called. Can't remmember, its been quite a while. if its not there, then it must be somewhere, because somehow I had a max stamina of 181.

Oh, and the quest of the Governor, the one guy you must get his ear in the Power Plant depot, the answers are reversed. Saying "No" is "Yes", etc.

Yeah, thats all.

Thanks.
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