[Resolved] Resolution problems when running under 1024x768

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Expand view Topic review: [Resolved] Resolution problems when running under 1024x768

by HotWax » Tue Aug 24, 2004 3:41 pm

img.timeline?

by Lexus Alyus » Tue Aug 24, 2004 3:29 pm

Oh, no, There is no problem because nintendos RGB cable is a scaart cable... but you can always trusst companes to make things a little more complecated in such cases...

Jango: What's the resolution thing all about?

:twisted:

by HotWax » Tue Aug 24, 2004 3:26 pm

Lexus: I wasn't aware there were different configurations for this particular feature, but if what you say is true, it does indeed appear so. :( Everything I've said up until now only applies to US equipment.

I've seen some sites offering modded scart cables before. I didn't know what they were, until now...

by JangoFett » Tue Aug 24, 2004 3:07 pm

Or a easier way to solve the problem, Don't play in that resolution. :)

by Piezo » Tue Aug 24, 2004 2:17 pm

AFAIK, those connections are pretty new. It seems to me that the reason they are split is the same reason a VCR has multiple recording heads. Each head records a different line or band than the other to reduce noise in the signal which in turn improves the quality.

by Lexus Alyus » Tue Aug 24, 2004 3:42 am

Urm... I don't have these connectors on my TV... I just have the black/red and yellow ones... my computer is plugged in via a VGA cable though... does this mean that i'd have to mod the cable and unplug my PC to play the GC? Or am I missing something here?

:edit: I've just looked at my GC manual and it is indeed indicating that the RGB cable is a scaart connection... is this correct? If so, then is this RGB seperate input thing an American thing? I've never experianmced such ports on any of our TV's... even the most modern things. If this is the case then I'd like to rant about it... WHY THE FUCK MUST EVERY COUNTRY HAVE DIFFERENT FUCKING CONNECTIONS AND PLUGS!? It's stupidly ridiculouse as it makes things more complicated! >.<

:twisted:

by HotWax » Mon Aug 23, 2004 3:29 pm

That's what I said. :P

by Csonicgo » Mon Aug 23, 2004 3:21 pm

60 hz is usually 60 fps,. at least with atari.

by HotWax » Mon Aug 23, 2004 2:59 pm

More specifically, he's talking about A/V cables, which have three plugs:

Yellow: Video (composite) signal
Red: Right audio output
Black/White: Left audio output

I'm talking about a component cable, which uses three jacks to generate one high-quality video signal. Rather than compositing all the hue and brightness information in a single signal, the component cable separately sends the red, green, and blue color data to the television, in much the same way that VGA monitors work. You can even see this in action by unplugging one or two of the cables while the system is on; the picture will lose the particular color that you unplugged. (Unplugging the green cable, for example, with bath the screen in violet-tones)

Unlike an A/V cable, a component cable only carries the video signal, so you'll still need to use the red & white (or black) jacks from your A/V cable to provide the audio.

by Risen » Mon Aug 23, 2004 10:49 am

Lexus: That's composite video (1 signal). Hotwax is talking about component video (Multiple signals).

by Lexus Alyus » Mon Aug 23, 2004 10:40 am

Red gree and blue... don't you mean red, white (sometimes black) and yellow? Red and white (or black) are for left and right audio and yellow is for video.

:twisted:

by HotWax » Mon Aug 23, 2004 10:04 am

The frequency is how fast the monitor or TV scans in the next image, and therefore the maximum ACTUAL frames that you'll be seeing on that device each second. I can get Quake 3 to run >300FPS for me, but that doesn't mean my monitor is going to be showing me more than 85. (However it does give a VERY nice margin when the action heats up and the frames start dropping)
Piezo wrote:You mean the VGA (standard monitor plug, I think that's the name of it) or the DVI (some LCD screens have it) port?
I'm talking about the GameCube's Digital AV Out port. It's a proprietary port that you plug one end of the Component cable into. The other end has three RCA-style plugs that are colored red, green, and blue. These connect to the Component In ports on your digital television.

Alternative, you can modify the cable fairly easily to convert the output into a VGA signal (the chip Nintendo happened to use can do either, and you can toggle its mode with a quick soldering job), but you'll then need to cut off the component plugs and replace that end of the cord with a VGA port.

by Lexus Alyus » Mon Aug 23, 2004 3:35 am

No, he was talking about a gamecube in that last one. The 60Hz thing was probably a gamecube thing too... sorry, it was my fault, I asked him about it :D.

:twisted:

by Piezo » Sat Aug 21, 2004 7:07 pm

HotWax wrote:things about cathode ray tube technology
What is the deal with the frequency, where televisions work at 85Hz, while monitors usually work from 60 - 85Hz, but then there is this big thing about the fps. A powerful game can take the rate down to 10fps, doom.exe was capped at 35fps, but 60fps is nice and most video cards have a ceiling of 200fps. What are these two animals? I thought they were the same thing, because Hz is cycles per second, and fps is frames per second, so I think it was a pretty honest mistake. I read this, and it seemed to be pretty informative, but I couldn't conclude much from it.
HotWax wrote:The component cable plugs into the digital output port, and provides a progressive-scan signal to the TV, so yes it will look more crisp once you have that.
You mean the VGA (standard monitor plug, I think that's the name of it) or the DVI (some LCD screens have it) port?

by Spunkman » Fri Aug 20, 2004 9:23 pm

MasterOFDeath wrote:Go into a lower resolution so you can see the menu, and try turing on/off "use attached surfaces" and "direct draw pallete hack". Also, you could try playing in a window, if you already are, try fullscreen. If nothing still works, just play the lowest resolution your card can handle.
that appears to have done it. the direct draw and attached surfaces, i mean. i'm pretty sure i'd tried that before with no luck, but this time it works. so, cheers.

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