Changing the color of solid blood decals

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Expand view Topic review: Changing the color of solid blood decals

by randi » Sun Oct 14, 2007 3:49 pm

Yeah, I shouldn't have been slacking off during the first half of the year, and now getting the new website ready is taking longer than I expected (mostly to customize phpBB 3).

by Siggi » Tue Oct 02, 2007 1:33 pm

ZDoom hasn't been officially updated in a very very long time.
If you want the new features, then use the SVN build, which can be easily found via the wiki.

by Yardstick » Tue Oct 02, 2007 1:10 pm

Whatever happened to this?, bloodtype is still flagged as *development version only* on the Zdoom Wiki, whereas this thread was moved to closed feature suggestions long ago.

by Nash » Tue Jan 02, 2007 11:09 pm

Of course it'll work. GZDoom 1.0.22 is based on the unreleased WIP ZDoom code.

by Yardstick » Tue Jan 02, 2007 9:37 pm

Now that GZDoom has been updated to the latest Zdoom code, can I expect "bloodtype" to work there or I'll have to wait for a new Zdoom release?. The changelog doesn't tell much about it.

by Nash » Sun Dec 17, 2006 8:33 pm

by Graf Zahl » Sun Dec 17, 2006 8:19 am

Warning: If you change zdoom.pk3 you lose all warranty and any bug report where such a file is used will be discarded on sight.

by Zippy » Sun Dec 17, 2006 8:10 am

Or... you know... you could just put it in a DECORATE.txt file and load that on the command line, instead of editing zdoom.pk3.

by Yardstick » Sun Dec 17, 2006 4:42 am

Code: Select all

// Enemy-based Blood Color -------------------------------------------------

ACTOR Cacodemon2 : Cacodemon replaces Cacodemon
{
      BloodColor blue
}

ACTOR BaronOfHell2 : BaronOfHell replaces BaronOfHell
{
      BloodColor green
}

ACTOR HellKnight2 : HellKnight replaces HellKnight
{
      BloodColor green
}
I don't know what Nash's blood wad does, but you could try putting the above in zdoom.pk3\actors\doom\doomdecorations.txt if all you want to see is green and blue blood painting the walls.

by Ultraviolet » Sun Dec 17, 2006 1:10 am

Where can I get Nash's blood color wad?

by Lemonzest » Sat Dec 16, 2006 6:37 pm

Yes this is very good, using nash's blood colour wad and love seeing green/blue blood all over the walls :D

by Graf Zahl » Sat Dec 16, 2006 6:33 pm

It creates a translation table for each blood color and uses that the same way as a normal DECORATE translation or an ACS translation

by Yardstick » Sat Dec 16, 2006 6:25 pm

Graf Zahl wrote:Blood decals are shaded for a very good reason (i.e. the ability to colorize them.) If you make them have their own color you defeat that mechanism. Sorry, this won't change.
Can you explain how Zdoom changes the color for blood sprites (like the blue ones in the image) when BloodColor is used?.

by HotWax » Sat Dec 16, 2006 11:48 am

Yardstick wrote:I can't seem to get it working, not sure if I'm doing something wrong. Would "development version only" have something to do with it?.
It should be in the 2.1.8 release.

Also, it wasn't clear to me whether you were talking about decals (the graphics that appear on walls) or sprites (the actors spawned in front of the enemy you shot, as indicated in your screenshot). If you just want to colorize the blood decals, I believe bloodcolor does that.

by Graf Zahl » Sat Dec 16, 2006 2:56 am

Blood decals are shaded for a very good reason (i.e. the ability to colorize them.) If you make them have their own color you defeat that mechanism. Sorry, this won't change.

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