setcameratotexture snapshot

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Topic review
   

Expand view Topic review: setcameratotexture snapshot

by Graf Zahl » Sun Jun 18, 2006 4:48 am

These snapshots can't persist across game saves and hub travel so this feature can't be added for technical reasons.

Re: setcameratotexture snapshot

by TOGoS » Sun Aug 14, 2005 12:32 am

randy wrote:Only when they are onscreen are they recalculated.
Ah. Then I will use them liberally :) Snapshot mode would still be useful, tho.

Re: setcameratotexture snapshot

by randi » Sat Aug 13, 2005 2:07 am

TOGoS wrote:On a related note, do these camera textures need to be generated every frame, or only on frames in which the player sees them?
Only when they are onscreen are they recalculated.

setcameratotexture snapshot

by TOGoS » Sat Aug 13, 2005 2:00 am

It'd be neat if setting camera to texture could take 'snapshots'. That is, capture one image from the camera and then leave the texture alone. This could be done either with another arg to setcameratotexture to indicate take only one image, or by recognising a camera tid of -1 to mean stop.

On a related note, do these camera textures need to be generated every frame, or only on frames in which the player sees them?

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