by Guest » Sun Mar 31, 2013 9:42 am
When starting zdoom the selection window shows up, I select the doom.wad, then these errors spew and that's it.
This is on the latest stable/official version as well as latest revision on the SVN, I get "Script error"s when trying to load Doom (The Ultimate Doom and also the Doom 1 demo) or Doom 2.
I can't say if an earlier version works, since this is my first time installing ZDoom.
Chocolate Doom and prBoom load the WADs just fine. GZDoom also errors.
Here's the output I get:
[code]ZDoom v2.6.999 - SVN revision 0 - SDL version
Compiled on Mar 31 2013
Using video driver x11
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /usr/share/games/zdoom/zdoom.pk3, 560 lumps
adding /home/z33ky/.config/zdoom/doom.wad, 2306 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz
Family 6, Model 37, Stepping 2
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
HOSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
GScript error, "zdoom.pk3:mapinfo/doom1.txt" line 54:
GUnknown property 'sucktime' found in map definition
GScript error, "zdoom.pk3:mapinfo/doom1.txt" line 59:
GUnknown property 'levelnum' found in map definition
GScript error, "zdoom.pk3:mapinfo/doom1.txt" line 60:
GUnknown property 'titlepatch' found in map definition[/code]
This is followed by lots of more errors, finishing with
[code]Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "zdoom.pk3:actors/constants.txt" line 348:
Unknown native variable 'testglobalvar'[/code]
When starting zdoom the selection window shows up, I select the doom.wad, then these errors spew and that's it.
This is on the latest stable/official version as well as latest revision on the SVN, I get "Script error"s when trying to load Doom (The Ultimate Doom and also the Doom 1 demo) or Doom 2.
I can't say if an earlier version works, since this is my first time installing ZDoom.
Chocolate Doom and prBoom load the WADs just fine. GZDoom also errors.
Here's the output I get:
[code]ZDoom v2.6.999 - SVN revision 0 - SDL version
Compiled on Mar 31 2013
Using video driver x11
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /usr/share/games/zdoom/zdoom.pk3, 560 lumps
adding /home/z33ky/.config/zdoom/doom.wad, 2306 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz
Family 6, Model 37, Stepping 2
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
HOSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
GScript error, "zdoom.pk3:mapinfo/doom1.txt" line 54:
GUnknown property 'sucktime' found in map definition
GScript error, "zdoom.pk3:mapinfo/doom1.txt" line 59:
GUnknown property 'levelnum' found in map definition
GScript error, "zdoom.pk3:mapinfo/doom1.txt" line 60:
GUnknown property 'titlepatch' found in map definition[/code]
This is followed by lots of more errors, finishing with
[code]Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "zdoom.pk3:actors/constants.txt" line 348:
Unknown native variable 'testglobalvar'[/code]