by Major Cooke » Sun Nov 18, 2012 11:14 am
This is noticeable on several maps, in particularly such as MAP09 - Depredation. When encountering these, the player tends to get "stuck" and is unable to move.
To replicate, go to map09. Turn to your right and go down that corridor. Open the first door on the right hand side of this corridor into the small room with a switch. Run up against the wall opposite the switch.
You'll notice how you are suddenly stuck, as if glued to it. Noclipping results in the player being flung forward, and if using the automap with colored triggered lines, you'll see that wall in particular has a trigger on it. I'm not sure when this occurred, but this didn't happen some time before.
Throughout SoD, there are more of these walls occurring as well.
This is noticeable on several maps, in particularly such as MAP09 - Depredation. When encountering these, the player tends to get "stuck" and is unable to move.
To replicate, go to map09. Turn to your right and go down that corridor. Open the first door on the right hand side of this corridor into the small room with a switch. Run up against the wall opposite the switch.
You'll notice how you are suddenly stuck, as if glued to it. Noclipping results in the player being flung forward, and if using the automap with colored triggered lines, you'll see that wall in particular has a trigger on it. I'm not sure when this occurred, but this didn't happen some time before.
Throughout SoD, there are more of these walls occurring as well.