Even if you use a launcher, you still need to know what to select and how to progress through the logins.
That's where the wiki comes in:
http://zdoom.org/wiki/Multiplayer
In short, the host starts the process with the number of players (which includes the host).
Once that is established, then the other players join the game with the host's IP address.
Just make sure that each player has the exact same files.
For example:
command for host:
zdoom -host 2
or
zdoom -file pwadname.wad -host 2
Then the host waits for the number of players to join in, before the game starts.
This is not like a game server where players can join a game already in progress.
command for joining computer:
zdoom -join (ip address of host)
or
zdoom -file pwadname.wad -join (ip address of host)
or on a home lan
zdoom -join (host_computer_name)
or
zdoom -file pwadname.wad -join (host_computer_name)
And read through the posts of the networking threads. There is a lot of useful information!
Even if you use a launcher, you still need to know what to select and how to progress through the logins.
That's where the wiki comes in: http://zdoom.org/wiki/Multiplayer
In short, the host starts the process with the number of players (which includes the host).
Once that is established, then the other players join the game with the host's IP address.
Just make sure that each player has the exact same files.
[quote]For example:
[b]command for host:[/b]
zdoom -host 2
or
zdoom -file pwadname.wad -host 2[/quote]
Then the host waits for the number of players to join in, before the game starts.
This is not like a game server where players can join a game already in progress.
[quote][b]command for joining computer:[/b]
zdoom -join (ip address of host)
or
zdoom -file pwadname.wad -join (ip address of host)
[b]or on a home lan[/b]
zdoom -join (host_computer_name)
or
zdoom -file pwadname.wad -join (host_computer_name)[/quote]
And read through the posts of the networking threads. There is a lot of useful information!