by Ed the Bat » Tue Mar 12, 2013 12:33 am
Sergeant_Mark_IV wrote:Go to OpenGL options and mess with the texture filters and lightning options.
I tried boosting the gamma, and it helped a bit. Less strain on my eyes, but still a little bit... fuzzy, somehow. Like there was a subtle motion blur, I don't know... Some things still looked a little different, too, like the lightness of wall texture colors, and a few scaling differences (errors, maybe? I know Zandronum uses an older version of the GL renderer), particularly noticable on the HUD.
Vaecrius wrote:Have you tried copypasting the ini from one to the other to see if you can get one to look like the other?
Just tried that, and it seems to have improved things even more. They look closer to GZDoom; not as fuzzy anymore. Still got the aforementioned scaling issues (minor, but still worth mentioning), as well as some major problems like the message scaling issue. I picked up a clip and thought I was being smacked in the face!
Spoiler:
So now it looks like I'm gonna have to poke around in these .ini's and figure out what made such a drastic change. As far as I was aware, the menu options were already the same, but obviously there's something different. Something that seems to be default for a fresh install of GZDoom, but not Zandronum.
Thanks for the tips, guys.
EDIT: ...I think I found the source of my headaches.
Zandronum (apparently) sets Brightness to 0.15 by default. Not gamma, not contrast. Brightness. This is 0 by default in (G)ZDoom. I set it back up to 0.15 to check, and boy was it painful to look at. Turned it back to 0, and everything is good in the world. I'm frankly amazed something that seems so negligible on the surface made such a difference for me...
[quote="Sergeant_Mark_IV"]Go to OpenGL options and mess with the texture filters and lightning options.[/quote]
I tried boosting the gamma, and it helped a bit. Less strain on my eyes, but still a little bit... fuzzy, somehow. Like there was a subtle motion blur, I don't know... Some things still looked a little different, too, like the lightness of wall texture colors, and a few scaling differences (errors, maybe? I know Zandronum uses an older version of the GL renderer), particularly noticable on the HUD.
[quote="Vaecrius"]Have you tried copypasting the ini from one to the other to see if you can get one to look like the other?[/quote]
Just tried that, and it seems to have improved things even more. They look closer to GZDoom; not as fuzzy anymore. Still got the aforementioned scaling issues (minor, but still worth mentioning), as well as some major problems like the message scaling issue. I picked up a clip and thought I was being smacked in the face!
[spoiler][img]http://edthebat.com/images/Screenshot_Doom_20130312_023013.png[/img][/spoiler]
So now it looks like I'm gonna have to poke around in these .ini's and figure out what made such a drastic change. As far as I was aware, the menu options were already the same, but obviously there's something different. Something that seems to be default for a fresh install of GZDoom, but not Zandronum.
Thanks for the tips, guys.
EDIT: ...I think I found the source of my headaches.
Zandronum (apparently) sets Brightness to 0.15 by default. Not gamma, not contrast. Brightness. This is 0 by default in (G)ZDoom. I set it back up to 0.15 to check, and boy was it painful to look at. Turned it back to 0, and everything is good in the world. I'm frankly amazed something that seems so negligible on the surface made such a difference for me... :shrug: