WOlfenslige

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Expand view Topic review: WOlfenslige

by AFADoomer » Wed Oct 20, 2004 5:49 pm

MartinHowe wrote:On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days :)
Laz is still around... He's not really involved in editing for Doom anymore, though...

Every sprite he ripped, he removed the shadow from the bottom area. Very few enemies in the original games had no shadow. A lot of his work is also copy/paste, combining different enemies' parts... It's nothing you couldn't do yourself, but as he actually did the work, I would respect that he doesn't want his sprites used elsewhere...

That's just my opinion, though.

There are a lot of add-ons for Wolf3D on the web... The SoD mission packs came with my SoD installation... There was an .exe to switch between them originals and the two replacements.

by MartinHowe » Wed Oct 20, 2004 5:33 pm

wildweasel wrote:The Dobermans in Operation Arctic Wolf, as well as several other Nazi soldiers (like the ones in Operation Rheingold Episode 1), were taken from the Spear of Destiny mission-packs. The rest of the graphics are taken from other games, or modified Wolf graphics.
Thanks WW. SOD Mission packs eh? What were these - they the "non-ID" level sets that I heard rumors about?

by wildweasel » Wed Oct 20, 2004 5:22 pm

The Dobermans in Operation Arctic Wolf, as well as several other Nazi soldiers (like the ones in Operation Rheingold Episode 1), were taken from the Spear of Destiny mission-packs. The rest of the graphics are taken from other games, or modified Wolf graphics.

by MartinHowe » Wed Oct 20, 2004 12:18 pm

Nmn wrote:Gosh, isn't it better to create new resources from scratch? :biggrin:
Considering that a lot of it, in common with several other projects by other people, is ultimately ripped from the still-copyrighted Wofenstein-3D by ID Software, it is a bit of a cheek of him if he means the graphics and stuff as well :) I wonder how many of the WolfenDOOM resources are original works of Laz Rocas...?

EDIT: I just got hold of WolfEdit (and already have full legal copies of Wolf and Spear, not played much for various reasons) so 'll answer my own question: for walls and floors, not much; however, a lot of the monsters are; for example, the Dobermans do not exist in the .WL? files. Mind you, some of these graphics are extremely good (the grenadiers, for example) so I wonder if they have been ripped from other WWII games...

by Nmn » Wed Oct 20, 2004 7:54 am

Gosh, isn't it better to create new resources from scratch? :biggrin:

by LilWhiteMouse » Wed Oct 20, 2004 7:09 am

MartinHowe wrote:On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days :)
The text files state "Authors may not use this level as a base to build additional levels." which I took at face value as the template generalizes to "Authors (MAY/may NOT) use the contents of this file as a base for modification or reuse.". Does he mean contents?

by MartinHowe » Wed Oct 20, 2004 6:43 am

WolfenSlige is really good - it has a "Wolfenstein" feel to it.

The only problem so far (for me) is the gameplay: too easy on HMP and too hard on UV. Specifically: on HMP there's WAY too much ammo & health and the monsters are a bit weak, whereas on UV the ammo and health are just right but the monsters are very hard. Unfortunately this is the one thing that Slige doesn't allow you to control in its config file, so I guess I'll have to live with it :)

On a query, I thought Laz Rocas didn't allow his WolfenDOOM stuff to be ripped? Has he retracted that at last? Especially given that WolfenDOOM seems to be "abandonware" these days :)

by Bio Hazard » Tue Oct 19, 2004 5:09 pm

LilWhiteMouse wrote:For those who know the reference:"How to get ahead in navigation." Took me a month to figure that out because it was so simple.
thats from "secret of monkey island" right? heh, i figured that one out almost right off the bat :) (okay, so maybe it took me a half-hour :p )

hardest puzzle i ever had to figure out was actually in the same series; MI4. the puzzle to getting the painting in the LUA bar
Spoiler: how
that took me FOREVER (about 2-weeks)

by Nmn » Tue Oct 19, 2004 3:57 pm

Right, and I had a german version of the game. Haha, I still remember hours with the dictrionary, at least I've learned some words- Herrenhaus, Giftig, Gefahr, RackettenWerfer :twisted:

by Risen » Tue Oct 19, 2004 3:38 pm

It's one thing to not be able to solve a puzzle. It's another thing entirely when you don't know what or even if there's a puzzle to solve and can't figure out what to do next.

by Nmn » Tue Oct 19, 2004 2:47 pm

Definately agree.
The hardest puzzle I've encountered in my gaming history was Resident Evil's (original) Pictures puzzle, where You are suppose to click pictures representing the different stages of life of a man-from baby to old man to finally death.
It took us months (me and my brother) to figure it out. Unremarkable

by LilWhiteMouse » Tue Oct 19, 2004 1:31 pm

Nmn wrote:M8 It surprises me how people get stuck in Wolfen maps
Well, puzzles are hard to judge difficulty wise. Some people may get it and be insulted by it's simplicity, others may tear their hair out over the same thing.

IE:
For those who know the reference:"How to get ahead in navigation." Took me a month to figure that out because it was so simple.

by Nmn » Tue Oct 19, 2004 1:06 pm

M8 It surprises me how people get stuck in Wolfen maps :) I've surfed it all at first try. Mwahaha :twisted: Try harder puzzles next time Mousey ;)
The best puzzle was without a doubt-the clock puzzle in the ruined town. One of the best ones I've had an oppurtunity to solve.

by Risen » Tue Oct 19, 2004 10:42 am

Ah yes, I think I remember completing the swamp, and thinking whatever I had to do was in the town, but I didn't figure out where it was.

by LilWhiteMouse » Tue Oct 19, 2004 10:39 am

Risen wrote:I remember I didn't get the fire key yet, but I had already done quite a bit in the swamp and had solved the clock puzzle.
When you complete a map, it notifies you. There's another area in the ruined town that requires you to complete the clock/bell puzzle, and another small puzzle (which has a hint) to access.

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