Siggi wrote:Oh shock and horror, people like the game to look a certain way. The world's going to end!
Easy, just stating an obvious oxymoron. And this:
Mr. Tee wrote:I guess it's cool that it works tho, for people that like this washed out look. If only the HUD and full screen HUD numbers weren't affected, and the "white sky unless you look up" thing is also kind of strange.
It really is kind of cool. I can see myself using ENB on something like the original Neverwinter Nights, would probably look pretty sweet, just personally not for ZDoom.
I have to ask though, if someone coded it specifically for ZDoom, would the HUD be drawn normally? Or does this thing apply effects to anything that's goes through the Direct X pipeline?
@Duducrazy: If you're gonna post another video of this on YouTube, make sure Doomguy's not having a epileptic fit this time
(seriously, I can barely see the ENB effect what with you going ape-shit on that level, hehe
)
[quote="Siggi"]Oh shock and horror, people like the game to look a certain way. The world's going to end![/quote]
Easy, just stating an obvious oxymoron. And this:
[quote="Mr. Tee"]I guess it's cool that it works tho, for people that like this washed out look. If only the HUD and full screen HUD numbers weren't affected, and the "white sky unless you look up" thing is also kind of strange.[/quote]
It really is kind of cool. I can see myself using ENB on something like the original Neverwinter Nights, would probably look pretty sweet, just personally not for ZDoom.
I have to ask though, if someone coded it specifically for ZDoom, would the HUD be drawn normally? Or does this thing apply effects to anything that's goes through the Direct X pipeline?
@Duducrazy: If you're gonna post another video of this on YouTube, make sure Doomguy's not having a epileptic fit this time ;) (seriously, I can barely see the ENB effect what with you going ape-shit on that level, hehe :D )