by Gez » Sat Jan 11, 2014 1:58 pm
I do not agree that policing the practices of modders is the duty of the archive editors. That falls into the category of second-guessing the user's intent, which is a big source of problems in modding utilities ("obviously the user wants this high-res JPG turned into the Doom graphic format", "obviously they'll want transparency converted to cyan", etc.).
Furthermore, what may be an awful hack in one port might be a legitimate editing feature in another. A generic editing utility should be port-agnostic, and if something like SRB2 needs to allow sprite names to go all the way from A to ~, then so be it.
I do not agree that policing the practices of modders is the duty of the archive editors. That falls into the category of second-guessing the user's intent, which is a big source of problems in modding utilities ("[i]obviously[/i] the user wants this high-res JPG turned into the Doom graphic format", "[i]obviously[/i] they'll want transparency converted to cyan", etc.).
Furthermore, what may be an awful hack in one port might be a legitimate editing feature in another. A generic editing utility should be port-agnostic, and if something like SRB2 needs to allow sprite names to go all the way from A to ~, then so be it.