The Custom SPrites Tutorial Thread

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Re: The Custom SPrites Tutorial Thread

by doomguy88 » Mon Sep 14, 2015 7:43 pm

wildweasel wrote:The "Bright" keyword in Decorate only means that the sprite does not get dark if it's in a darkened room. If you want it to glow, or give light to things around it, you'll need to mess with [wiki]Dynamic light[/wiki].
I worked ... thanks :o :D

Re: The Custom SPrites Tutorial Thread

by wildweasel » Mon Sep 14, 2015 7:36 pm

The "Bright" keyword in Decorate only means that the sprite does not get dark if it's in a darkened room. If you want it to glow, or give light to things around it, you'll need to mess with [wiki]Dynamic light[/wiki].

Re: The Custom SPrites Tutorial Thread

by doomguy88 » Mon Sep 14, 2015 7:34 pm

wildweasel wrote:
doomguy88 wrote:Could someone tell me why some brightness Sprites work on certain objects and not in others. I am adding some lights and brightness does not work on Some ... Another thing ceiling objects have brightness :?:
I'm not sure what you mean by "brightness sprites."
You have to use the PointLight?

Re: The Custom SPrites Tutorial Thread

by doomguy88 » Mon Sep 14, 2015 7:30 pm

wildweasel wrote:
doomguy88 wrote:Could someone tell me why some brightness Sprites work on certain objects and not in others. I am adding some lights and brightness does not work on Some ... Another thing ceiling objects have brightness :?:
I'm not sure what you mean by "brightness sprites."
look at this
Actor D64Lamp1 30030
{
Radius 16
Height 75
+SOLID
States
{
Spawn:
D641 A -1 Bright here It is not always the right
Stop

Re: The Custom SPrites Tutorial Thread

by doomguy88 » Mon Sep 14, 2015 7:22 pm

wildweasel wrote:
doomguy88 wrote:Could someone tell me why some brightness Sprites work on certain objects and not in others. I am adding some lights and brightness does not work on Some ... Another thing ceiling objects have brightness :?:
I'm not sure what you mean by "brightness sprites."
Hum ... when someone downloads the gzdoom comes a wad called lights (you know WHAT is) wanted to know if you have to leave the lighted decorations or around them, which command that uses ... sorry my English is the translator :|

Re: The Custom SPrites Tutorial Thread

by wildweasel » Mon Sep 14, 2015 7:10 pm

doomguy88 wrote:Could someone tell me why some brightness Sprites work on certain objects and not in others. I am adding some lights and brightness does not work on Some ... Another thing ceiling objects have brightness :?:
I'm not sure what you mean by "brightness sprites."

Re: The Custom SPrites Tutorial Thread

by doomguy88 » Mon Sep 14, 2015 5:21 pm

Could someone tell me why some brightness Sprites work on certain objects and not in others. I am adding some lights and brightness does not work on Some ... Another thing ceiling objects have brightness :?:

Re: The Custom SPrites Tutorial Thread

by Tragos » Sun Feb 27, 2011 9:29 pm

Not before I post my tutorial on digitizing figures into sprites!

Well.... I'm working on it either way...

Re: The Custom SPrites Tutorial Thread

by .+:icytux:+. » Thu Feb 24, 2011 12:27 pm

i think we should just wait until Eriance posts his redesigned custom sprite tutorial.

Re: The Custom SPrites Tutorial Thread

by cq75 » Thu Feb 24, 2011 11:02 am

I think this should be stickied, it's really helpful, and I've linked it to people many times.

Re: The Custom SPrites Tutorial Thread

by Amuscaria » Thu Feb 24, 2011 9:12 am

I wasn't aware that this thread was still even in the database. o_o Guess I'll just post my new tutorial here, if I finish it this weekend. :/

Re: The Custom SPrites Tutorial Thread

by Salad Viking » Wed Feb 23, 2011 11:41 am

Nice necro-bump. Also, is that the title of a new book you're making? I Think That Is A Good Title For A Book Too. :P

Yes, GIMP is sufficient. The very little spriting I do is done with GIMP. But you'll need a document scanner or a tablet if you want to base your sprites off of hand-drawn images.

Re: The Custom SPrites Tutorial Thread

by InsanityBringer » Wed Feb 23, 2011 9:26 am

Gimp should be sufficient, but naturally the steps will need to be adapted to GIMP's interface.

Really, any decent image editor should be usable for spriting, and if you got patience you can even use MS-Paint.

Re: The Custom SPrites Tutorial Thread

by HeXaGoN » Wed Feb 23, 2011 7:34 am

Would Gimp Be A Good Editor For This?

by mikenet2007 » Mon Aug 13, 2007 11:18 am

Nash wrote:Oh sorry Mike, I meant Eriance's pictures for this tutorial. They're all dead links.

But nice map and monster edits though! Can't wait to play that.

But does anyone have the pics for this tutorial?
Oops, hehe my bad. Thought you were talking to me, lol.

My monster edits are incomplete however, I plan to change another of its features soon to make it look a little less like the original.

I want to make an original monster for my duke3d map like Eriance has done here, and because the basics in sprite animation between Duke3d and Doom are so similar, this is good practice for me.

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