by Gez » Thu Sep 13, 2012 4:06 am
It's glitchy with hardware renderers, certainly. But ZDoom ought to handle it fine. And it even look fine when viewed from the floor, it's only when up on the platform that the glitch appears.
Replicating Randy's screenshot (position, screen size, angle and pitch) as closely as possible, I still get the glitch. Which is odd. Software renderers ought to render stuff identically.
It's glitchy with hardware renderers, certainly. But ZDoom ought to handle it fine. And it even look fine when viewed from the floor, it's only when up on the platform that the glitch appears.
Replicating Randy's screenshot (position, screen size, angle and pitch) as closely as possible, I still get the glitch. Which is odd. Software renderers ought to render stuff identically.
[attachment=0]japanesewordforproblem.png[/attachment]