by kmxexii » Tue Apr 10, 2012 3:26 pm
Played
this venerable '94 WAD on ZDoom recently. There's a sound clip that is supposed to play during the intermission screen as part of the % tally - a long "thank you for visiting Yak World" spiel - but in ZDoom, it's appended to every rocket and barrel explosion (and every explosion during the kill tally screen). In other engines (tested in Choco Doom and Eternity) this behavior is not present; it only plays once, after the first tally explosion (and never during normal gameplay, that I could find).
Played [url=http://www.doomworld.com/idgames/index.php?id=288]this venerable '94 WAD[/url] on ZDoom recently. There's a sound clip that is supposed to play during the intermission screen as part of the % tally - a long "thank you for visiting Yak World" spiel - but in ZDoom, it's appended to every rocket and barrel explosion (and every explosion during the kill tally screen). In other engines (tested in Choco Doom and Eternity) this behavior is not present; it only plays once, after the first tally explosion (and never during normal gameplay, that I could find).